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Tracks
Layers
Pack Name

Twilit Dark

Adaptive Music Player

The menu contains the pack tracks and the optional win/lose tracks.

The play buttons control the selected track layers to increase or decrease musical complexity. This behaviour can be emulated by the game logic, allowing for adaptive soundtracks.

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The music pack's picture
24.00€

Taxes/VAT calculated at checkout

Win and Lose Tracks [+5.00€]
Other options
This pack has a strange yet slightly ethereal twist to it. I created it with a suspenseful mystery vibe in mind, however, it would sound good as in Metroidvania, RPG, adventure, action or Sci-fi games.
Layers 2 and 3 are constructed to sound good on their own or in combination with any other layer. Layer 1 is the percussion layer and is meant to add something due to a player state. For example, when a player begins riding in a vehicle or enters a busier/more intense area of a level. Layer 2 contains the bass, piano, and atmospheric elements. Layer 3 contains strings that rise and fall to add an unstable yet beautiful element to the overall track.
The “Win” track has the same piano and string elements as Layers 2 and 3 and sounds like a discovery or reprieve from the action. The “Lose” track is an extremely tense stinger to accompany death or failure.
Composer
Peter Roberts

Implementation resources