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Pack Name


Adaptive Music Player

The menu contains the pack tracks and the optional win/lose tracks.

The play buttons control the selected track layers to increase or decrease musical complexity. This behaviour can be emulated by the game logic, allowing for adaptive soundtracks.

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The music pack's picture

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Win and Lose Tracks [+¥844.80]
Other options
This pack has a warm, fun in the sun vibe that fits a casual game very well. It could also be used in platformer, light action, puzzle, or sandbox game.
Layers 2 and 3 are constructed to sound good on their own or in combination with any other layer(s). Layer 1 is the drum set and is meant to add something due to a player state. For example, when a player begins riding in a vehicle or enters a busier/more intense area of a level. Layer 2 is the bass and balafon (an African mallet instrument). Layer 3 contains the melody and atmospheric piano elements.
The “Win” track sounds like the sun coming out from behind the clouds and would be a good stinger for success at the end of a level or a discovery. The “Lose” track sounds like your own personal rain-cloud. It would be a good for a gentle failure stinger.
Peter Roberts

Implementation resources