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Pack Name

Subterranean Flight

Adaptive Music Player

The menu contains the pack tracks and the optional win/lose tracks.

The play buttons control the selected track layers to increase or decrease musical complexity. This behaviour can be emulated by the game logic, allowing for adaptive soundtracks.

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The music pack's picture

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Win and Lose Tracks [+¥844.80]
Other options
This pack has a driving drum beat coupled with atmospheric melodies and vocal elements. I created it with an escape sequence in mind, but the track would also work well in Sci-fi, mystery, or platformer games.
Layer 1 has the synth textures and the vocal elements. Layer 2 has a light piano and strings to create a stark contrast. Layer 3 has the driving drums, bass, and sound effects. Layer 3 should probably be added due to a player state. For example, when a player begins riding in a vehicle or enters a busier/more intense area of a level.
The looping “Win” track would be great for a win screen where players collect the spoils and experience points. The “Lose” track is slightly melancholic and would be great for a “game over” screen.
Peter Roberts

Implementation resources