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Pack Name

Short Ride Long Road

Adaptive Music Player

The menu contains the pack tracks and the optional win/lose tracks.

The play buttons control the selected track layers to increase or decrease musical complexity. This behaviour can be emulated by the game logic, allowing for adaptive soundtracks.

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The music pack's picture

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Win and Lose Tracks [+¥826.15]
Other options
This pack has a hard hitting, driving beat with lots of distorted bass and a contrasting clarinet melody. I had imagined it as a sort of off the beaten path/cartoony racing game, but I think it would fit an adventure, RPG, platformer or arcade game.
Layer 1 has the distorted electric piano and bass sounds. Layer 2 has the clarinet melody and organ chords in the background. Layer 3 has the drums and chunky strings that really keep the track moving.
The “Win” track loops and would be great for a win screen where players collect the spoils and/or experience points. The “Lose” track would be good for a danger or “game over” stinger.
Peter Roberts

Implementation resources