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Pack Name

Robert's Violin

Adaptive Music Player

The menu contains the pack tracks and the optional win/lose tracks.

The play buttons control the selected track layers to increase or decrease musical complexity. This behaviour can be emulated by the game logic, allowing for adaptive soundtracks.

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The music pack's picture

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Win and Lose Tracks [+¥856.05]
Other options
This pack has a driving beat and an uplifting live violin melody (played by my friend Robert). Besides being great for an RPG adventure, I can easily imagine this in a platformer, adventure, sci-fi, light action, or casual game.
The layers are designed to sound good on their own or in combination with any other layer(s). Layer 1 is the violin, however, the melody has been done in 4 takes and layered with synths to give it a larger than life quality. Layer 2 has all the harmony and more sound design based elements to give lots of atmosphere to the piece. Layer 3 has the drum and bass which gives the track a vibrant heartbeat.
The “Win” track would be great for a level complete or discovery stinger and the “Lose” makes a great danger or “game over” stinger.
Peter Roberts

Implementation resources