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Tracks
Layers
Pack Name

Pixel Chase

Adaptive Music Player

The menu contains the pack tracks and the optional win/lose tracks.

The play buttons control the selected track layers to increase or decrease musical complexity. This behaviour can be emulated by the game logic, allowing for adaptive soundtracks.

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The music pack's picture
24.00€

Taxes/VAT calculated at checkout

Win and Lose Tracks [+5.00€]
Other options
This pack was made with the golden era of NES and SNES classics in mind and will work perfectly in any modern pixel art or minimalistic game reminiscent of those days.
With sounds generated out of original old console hardware, I imagined a somewhat ominous atmosphere in a dark fantasy game, sci-fi, or horror side scrolling/platformer.
This pack would work well when being chased through a level, possibly by a Boss and also within racing scenes on futuristic tracks or through space. Could also pair well with exploration or an escape under pressure due to a time limit.
All layers can be combined or used separately. The highest intensity is achieved when all three come together.
Layer three has the most ominous and mysterious atmosphere, layer one brings a lot more pacing and drama with small orchestral hits and the main drum beat, and layer 2 really introduces a sense of action and urgency with a pushing bass line and a sustaining high synth.
The "Win" and "Lose" tracks are created with the same esthetic vision in mind. Perfect for showing the stats at the end of a level and comparing against the objective or goals given in-game.
Composer
Merlin Gyoery | Cloudjumper

Implementation resources