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Tracks
Layers
Pack Name

Lost Mysteries

Adaptive Music Player

The menu contains the pack tracks and the optional win/lose tracks.

The play buttons control the selected track layers to increase or decrease musical complexity. This behaviour can be emulated by the game logic, allowing for adaptive soundtracks.

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The music pack's picture
49.00€

Taxes/VAT calculated at checkout

Win and Lose Tracks [+5.00€]
Other options
This pack is ideal for adventure and mystery games set in exotic environments, filled with secrets to uncover.
The music tracks in this pack are designed for different sections of the adventure, with the second track introducing more tension. Both tracks have layers structured similarly for consistency.
The track layers are built in two ways: to gradually increase tension leading into an action/combat cue or to function as standalone tracks. The first two layers are ambient, each with a distinct character, and can also be used together. The third layer adds tension, while the fourth is dedicated to combat. Each layer can be combined with the others or used independently.
The win and lose cues are horizontally synchronizable with both tracks. I envisioned them triggering when the protagonist wins a fight or is defeated, ensuring a seamless transition from peak tension to resolution. These cues can also be useful at the end of levels or as stingers to highlight significant positive or negative events in the game.
Composer
Gregory Sobrio

Implementation resources