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Pack Name

Kyoto Pluck

Adaptive Music Player

The menu contains the pack tracks and the optional win/lose tracks.

The play buttons control the selected track layers to increase or decrease musical complexity. This behaviour can be emulated by the game logic, allowing for adaptive soundtracks.

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The music pack's picture

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Win and Lose Tracks [+¥844.80]
Other options
This pack captures the competing emotions of exploring something new and wondrous. The title Kyoto Pluck comes from the synth preset I used to make the plucky sound. I think it would work best in a suspenseful game, however, it would be at home in a Metroidvania, adventure, RPG, or Sci-fi style game.
Layer 1 has the driving rhythmic elements of the drums and distorted bass. Layer 2 has the ghostly melody and spooky synth chords. Layer 3 has the sharp and reverberant plucking instrument.
The “Win” track loops and would be great for a win screen where players collect the spoils and/or experience points. The “Lose” track would be good for a danger or “game over” stinger.
Peter Roberts

Implementation resources