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Pack Name

Happy Sci-fi

Adaptive Music Player

The menu contains the pack tracks and the optional win/lose tracks.

The play buttons control the selected track layers to increase or decrease musical complexity. This behaviour can be emulated by the game logic, allowing for adaptive soundtracks.

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The music pack's picture

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Win and Lose Tracks [+¥844.80]
Other options
This pack has light, friendly vibes! I wrote it to be futuristic with sci-fi games in mind, but it would fit well with adventure, platformer, puzzle, RPG, shoot-um-up or casual games.
The layers are all meant to be used on their own or in combination with any other layer/layers. The exception is the layer 4’s on both tracks add something due to a player state. For example, when a player begins riding in a vehicle or enters a busier/more intense area of a level.
When I composed this pack I though of Track 1 as day and Track 2 as night, but they can be used however you desire. The “Win” track would be a great item/treasure stinger or an end of level stinger. The “Lose” track is meant for a “game over”/failure stinger.
Peter Roberts

Implementation resources