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Pack Name

Bright Night

Adaptive Music Player

The menu contains the pack tracks and the optional win/lose tracks.

The play buttons control the selected track layers to increase or decrease musical complexity. This behaviour can be emulated by the game logic, allowing for adaptive soundtracks.

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The music pack's picture

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Win and Lose Tracks [+¥826.15]
Other options
This pack evokes contemplative emotions. It is kind of like the peace you can find when you have trouble sleeping. Or the quiet drive that gets you at the top of a high-rise looking out at a sparkling city at night.
Layer 1 has some high percussion and shiny-arpeggios. Layer 2 has the bass and chime/bell sounds. Layer 3 has some noisy percussion, a 8 bit sounding ostinato, and a crying melody.
The “Win” track is a stinger that can be used at the end of a level or discovery and the “Lose” track is an ominous failure or game over stinger.
Peter Roberts

Implementation resources